Skeletons fill the ancient rainforest levels looking like the whole society of Aztecs was raised from the dead. They still look pretty generic, but someone’s taken time to craft a large number of different designs, its just a shame the artwork department, or at least the style, wasn’t up to the challenge. This I’m afraid looks like none of them, and I feel the game could have been vastly improved with some talented artists on board.Įnemy design on the other hand, is kind of fun and quirky. Comic book art is everything from Frank Miller’s noir shadow aesthetic to Marvel’s muscle-clad heroes, to the wonderful dark horse Star Wars comics, to the plethora of Japanese manga styles. Its functional and it ties into the aesthetic, but it’s not that pleasing. Little has been put into the animation beyond the basic waggling legs and swaying of arms. I’m a bit confused where they did their research.Ĭharacters move like you attached paper arms and legs at the shoulders and hips using those little winged hinge pins you used to have at school. In fact it looks like no comic book I can think of. It’s all dark bold outlines and vivid colours, which is true of comics, however as many comic book fans will know, art these days is a lot more impressive than this. It’s a kind of pseudo comic book art, fundamentally tied to the game’s concept, so maybe I can forgive its pretty basic style. Yes, it’s a comic book, but the art is pretty basic at best and is unlikely to inspire. Probably the first thing you’ll notice is the art style. Fine, it wants to be simple and customizable, but it left me disinterested. There’s no personality, they are simply a foil for you to play as. He (or she) is a thin pencil sketch, with little to no backstory, and visually made up of a 50p car-boot grab-bag of Warhammer body parts. You play as Fury, a Rambo-type hero, straight out of something like Metal Slug, but with absolutely no character. Its combo-driven so you need to be nimble and quick on your gamepad, and levels are procedurally generated, so you’re never playing the same game twice. Right off the bat, so you know what we are dealing with, Fury Unleashed is a cartoonish, 2D side-scrolling rogue-lite, meaning you keep your unlocks and character progression after runs, but you lose the progress in the levels themselves. Fury Unleashed needs to go back for coloring, inking and lettering, because this is still a pencil sketch.
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